Can reveal a player's true role to the entire village during the day, preventing voting for that day.

These roles gather intelligence to reveal the hidden identities of players.

Strategy : Create a protection loop with another protective role, or alternate between protecting the Seer and yourself.

Visits a player at night. If the hosted player is attacked, the Red Lady dies. If the Red Lady visits a Werewolf, she dies.

: Kills one person every night. Wins when they are the last player standing.

| Role | Description | |------|-------------| | | Protects one player each night. If the protected player is attacked, you die instead of them. Cannot self-protect. | | Guardian Wolf | Betrayer role. Appears as a Villager but belongs to the Werewolves. Protects a player at night. Scares advanced players. | | Flower Child | Picks a player each night. If that player dies, you get their role and ability the following night. High skill ceiling. |

: Compares two players to see if they are on the same team. Sheriff : Investigates players to find "Suspects".

With over 40 roles across five major factions, Wolvesville offers immense replayability. Whether you enjoy deductive reasoning (Seer), bluffing (Werewolf), chaotic mischief (Trickster), or solo survival (Serial Killer), there is a role for every playstyle.

Now that you know all the roles in Wolvesville, here are some tips and strategies to help you play the game effectively:

: Checks a player's alignment (Good, Evil, or Unknown) each night.

: Chooses a player to die with them if they are lynched or killed.

These are less balanced but add variety. Vampires are stronger than wolves in long games.

Focus on players acting suspiciously to confirm if they are a disguised threat. Spirit Seer