Get the free plugin for Adobe Creative Cloud, enabling NotchLC support in After Effects, Premiere and Media Encoder. Windows & macOS (Intel & Apple Silicon) supported.














As you beat different ghosts, you unlock higher difficulty levels and new spectral opponents. Where to Find It
Critics might argue that Strip Rock-Paper-Scissors: Ghost Edition is unplayable—a fever dream of a ruleset that collapses under its own logic. After all, how does a ghost throw scissors? Yet, it is precisely this unplayability that makes the concept fascinating. It serves as a satirical critique of the "strip" genre. It suggests that the thrill of these games lies not in the flesh, but in the tension between concealment and revelation. By making the opponent invisible, the game internalizes the conflict. The player isn't fighting another person; they are fighting the unknown.
Because this is a community-driven indie project, it bypasses major mainstream storefronts. For PC Users
Given the adult context, the "Fina" in question could be a fan-favorite character from these or other games, reimagined for a more mature audience. strip rockpaperscissors ghost edition fina
The results were haunting.
To understand the keyword, it is best broken down into its core components:
@keyframes shake 0%, 100% transform: translateX(0); 25% transform: translateX(-10px); 75% transform: translateX(10px); As you beat different ghosts, you unlock higher
: Rock beats scissors, scissors beat paper, and paper beats rock.
The (often associated with the "Fina" or final version) is a popular pixel-art indie game. In this version, you play against a series of charming "ghost girls" in a high-stakes game of chance. The Story: A Night in the Haunted Mansion
The keyword implies a specific version, but there are three common "Fina" variants: Yet, it is precisely this unplayability that makes
In the ever-evolving world of adult party games, few concepts manage to blend childlike nostalgia with high-stakes, risqué humor. Enter the niche yet rapidly growing phenomenon: .
The game follows a simple but eerie premise: You find yourself trapped in a supernatural mansion. To escape, you must face its spectral inhabitants—ghostly girls who are bored and looking for a bit of fun. They challenge you to a game of , but there’s a twist:
Players engage in traditional Rock, Paper, Scissors matches.
Players often use avatars or "ghost" skins, focusing the game on strategy rather than persona.
Detail when you need it. Unlike other mainstream GPU codecs, NotchLC uses variable block size and variable control point bit levels to provide extra detail while allowing greater compression in areas of flatter colours.
NotchLC breaks colour data down into luma and chroma (YUV). 12bits of depth are assigned to luma data, as in many scenarios this is where bit depth is most perceivable. 8bits are assigned to each of the U & V channels.
Rather than specify target bitrates and end up with undetermined quality outcomes, NotchLC takes the reverse approach: during encoding you set a quality level, and the encoder uses the most compression it can while preserving it.
Utilising the modern SSIM measurement method, NotchLC delivers the high-quality results that are needed to be qualified as an intermediary codec. Don’t take our word for it though — read what dandelion + burdock writes in their big, independent 10bit codec test.
See how NotchLC stacks up with with another popular GPU powered codec.
Talk to any content creator about codecs and you’ll find encoding times, right at the top of the list of concerns. NotchLC utilises the full power of the GPU to massively accelerate the encoding process.
NotchLC utilises the full power of the GPU to massively accelerate the encoding process. On a consumer PC, encoding can be up to 5.7x faster than realtime at 1080p24. As an example, we encoded the Open Source movie “Big Buck Bunny” (duration 09:57) in just 1 min and 44 secs.
In a CPU codec, the CPU decodes the image and sends the huge raw frames up to the GPU. The secret sauce of a GPU codec is that compressed frames are uploaded and the GPU does the decode. The compressed frames are much smaller in size allowing vastly more video to be passed through the PCI-e bus.
Typically you will see compression ratios of around 5:1 on motion graphics content when compared to raw video. You’ll be able to dial in your final file size by using the encoder’s Quality Level (see the manual).
NotchLC can be integrated into your software or product. We have a fully documented SDK available under a commercial license. Contact us to discuss licensing options and pricing.
See the manual, or talk to other users on our community Discord.