Anything a player does on their screen stays on their screen unless the server approves it.
button.MouseButton1Click:Connect( -- This sends a signal to the server remoteEvent:FireServer( "Hello from the client!" Use code with caution. Copied to clipboard 4. The Server Script (The Action) Now, you need a regular ServerScriptService to listen for that signal and execute the command. Roblox Creator Hub replicatedStorage = game:GetService( "ReplicatedStorage" remoteEvent = replicatedStorage:WaitForChild( "MyRemoteEvent" )
: Every modern Roblox game uses Filtering Enabled. This means if a LocalScript (running on your computer) changes a part's color, only you see it. To make a change everyone sees, the client must use a RemoteEvent to ask the server to perform the action. roblox fe gui script
-- Function to display the GUI local function displayGUI() gui.Enabled = true end
Here's a simple example of an FE GUI script that displays a greeting message: Anything a player does on their screen stays
When handling button clicks, developers should always use a RemoteEvent from a LocalScript to a server Script. For example:
: Use the Scale property (not Offset) for sizing UI elements to guarantee the GUI scales dynamically across phones, tablets, and desktop monitors. If you'd like to scale this up, let me know: The Server Script (The Action) Now, you need
Everything the individual player sees, hears, and interacts with happens here. This includes screen GUIs, mouse clicks, and camera movements.
FilteringEnabled is Roblox's server-side security feature. It strictly separates the client (the player's device) from the server (the authoritative game environment).