The Mali-G31 MP2 isn’t a powerhouse — it’s still entry-level. But the Mali-450 is a museum piece. If you see a “new” device with Mali-450 in 2025, it’s e-waste. G31 at least lets you run modern apps, Vulkan games, and video decode at 1080p60 without dropping frames.
Old Mali-450 phones get internally scalding. New G31 phones feel externally lukewarm.
If you are choosing between a device with a Mali-G31 MP2 and one with a Mali-450, malig31 mp2 vs mali450 hot
One of its standout features is its compact design. Arm markets it as the smallest GPU to support OpenGL ES 3.2 and Vulkan, making it the ideal choice for cost-constrained devices.
It generates far less heat under normal use (streaming, UI navigation). The Mali-G31 MP2 isn’t a powerhouse — it’s
| Feature | Mali-G31 MP2 | Mali-450 MP4 (Common Variant) | | :--- | :--- | :--- | | | Bifrost (Modern) | Utgard (Legacy) | | Manufacturing Process | 28nm HPM | 28nm HPM | | Core Configuration | 2 Shader Cores | 4 Fragment Processors | | Maximum Clock Speed | ~650 MHz | ~700 MHz | | Execution Units | 16 | 64 | | L2 Cache | 32-64 KB | 256 KB | | Pixel Fillrate | 0.43 GPixels/s | 1.3 GPixels/s | | Texture Fillrate | 2.7 GTexels/s | 47.6 GTexels/s | | FP32 Performance | ~20.8 GFLOPS | ~71 GFLOPS |
| Feature | ARM Mali-450 MP4 | ARM Mali-G31 MP2 | | :--- | :--- | :--- | | | Utgard | Bifrost | | Announcement | Q2 2012 | Q1 2018 | | Process Technology | 28 nm HPM | 28 nm HPM | | Core Config (Shader) | 4 Shader Cores | 2 Shader Cores (MP2) | | GPU Frequency | 700 MHz (Max) | 650 MHz | | Shader ALUs | 64 | 16 | | Fillrate (Pixel) | 1.3 GPixel/s | 0.43 GPixel/s | | Fillrate (Texture) | 47.6 GTexel/s | 20.8 GTexel/s | | API Support | OpenGL ES 2.0 | OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 | G31 at least lets you run modern apps,
This thermal disparity comes down to manufacturing geometry and architectural optimization:
is restricted to , making it incompatible with many modern Android games and apps. Efficiency : Built on a smaller semiconductor process, the