How To Convert Jar To Mcaddon Verified Jun 2026
Extract the .png textures from the JAR file and move them into your resource_pack/textures folder. You may need to resize them to fit Bedrock standards (16x16, 32x32).
(Actual Bedrock JSON schemas are more detailed; consult the Bedrock documentation or exported examples.)
This is the hardest part. You cannot translate Java code directly. how to convert jar to mcaddon
"name": "My Mod", "description": "This is my mod", "version": "1.0", "author": "Your Name"
Java edition and Bedrock edition handle block definitions differently. Extract the
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
Both the BP and RP folders require a manifest.json file. This file tells Minecraft how to load your addon. You must generate two unique UUIDs (Universally Unique Identifiers) for each manifest using a website like uuidgenerator.net. json : You cannot translate Java code directly
MyConvertedMod/ ├── MyMod_BP/ │ ├── manifest.json │ └── entities/ └── MyMod_RP/ ├── manifest.json ├── textures/ └── models/ Use code with caution. Creating the Manifest Files
How to Recreate a Java Mod (.jar) as a Bedrock Add-on (.mcaddon)
