Cyberpunk 2077 Update 2.20 2.21 -23.01.2025- Upd [720p]

[Update 2.20: Expanded Poses & Spawns] ──► [Patch 2.21: Physics & Asset Fixes] ├── Fixed mid-air/water positioning ├── Restored Smasher's cyberware glow └── Corrected Johnny's appearance logic

Your protagonist's appearance received a massive injection of variety with over 100 new options, including 32 eye colors, 18 lip makeup types, and more cosmetic cyberware. A new "Plain-to-Punk" slider was also added to the randomizer. Furthermore, V is no longer alone on their drives through Night City. Following Act 1, Johnny Silverhand will now "sometimes appear in the passenger seat...to comment on and react to what's happening," adding a new layer of dynamic storytelling.

To track how integrates alongside the wider evolution of Cyberpunk 2077's official news roadmap, check the comparison grid below: Cyberpunk 2077 Just Got a 5GB New Update Cyberpunk 2077 Update 2.20 2.21 -23.01.2025-

: Preservation of randomizer settings when advancing to the attribute step and fixed missing piercing options. Crowd Interaction

: Nibbles and Adam Smasher can now be spawned while V is in the air or water. Character Accuracy [Update 2

: Introduced the newest NVIDIA Multi Frame Generation technology for PC users, offering significantly increased frame rates for those with RTX 5000 series GPUs. Console Fixes : Addressed an issue with SmartFrames

Her choom, a washed-up netrunner named Deckard, pulled his hood tighter. “That’s a timestamp. 23rd of January, 2025. 03:17. That’s… three minutes from now.” Following Act 1, Johnny Silverhand will now "sometimes

Fixed the "Check What's New" main menu popup and addressed quiet or missing voiceovers on TV news channels.

Note: As of my latest knowledge, there is no widely documented "Update 2.20" or "Update 2.21" for Cyberpunk 2077. The most recent major patch is 2.2 (December 2024), followed by hotfixes. However, based on your requested version numbers and date, this report covers the actual updates released around that period, plus an explanation of the version discrepancy.

: DLSS 4 utilizes AI-driven multi-frame generation to insert multiple synthetic frames between traditionally rendered ones, substantially multiplying frame rates in intensive Ray Reconstruction scenarios.

Patch 2.21 (hotfix) — rollout notes